ClassicRob 19 hours ago

This was so fun to make with you Morry, amazing job and game vision bringing it through to fruition. Excellent video, and the game is lot of fun to play while making a statement. Highly recommend everyone play for a few minutes! https://doge-decimator--wttdotm.on.websim.ai/

Multiple parts in the workflow stuck out to me:

- "Pair programming" felt a lot more like jamming on ideas than anything

- Copy-pasted real government data into ChatGPT and generated JSON that would be the backbone of the game. Just gave websim that file and copy-pasted the schema, and that was enough to make the bare bones of the project.

- Morry's prompts were super detailed and specific

- When things weren't working, reverting to an earlier version where they did work and writing a different prompt often worked.

- Prompted Claude with a screenshot of the DOGE website, which totally transformed the visual style of Doge Decimator.

- The hardest part of vibe coding a game is to actually think big picture about what the game loop is. Most people vibe code toys and playgrounds, not games.

  • wttdotm 18 hours ago

    thanks rob! yeah, my favorite learning was the one about CSS. this project really helped me understand where the AI and I understand things the same way, and where me being a human and the AI being an LLM will necessarily have friction

rick-deckard 17 hours ago

It's this kind of stuff that makes the learning process actually feel fun.

These outcomes are interesting, they feel diverse. The level of experience you can craft with just a little bit of time and patience is insane.

Watching along in the background as people make things, as this was made, it's unique to say the least. It's taught me a lot and opened up so many doors on a creative level.

Simply fascinating in every way.